By publishing their films in an interactive game format with VersusGame, hundreds of content producers, businesses, and creators enable their users and viewers to compete against friends, influencers, and celebrities for free, for fun, or to win money and other rewards. The company’s mission has always been to connect individuals and compensate them for their predictions in order to gamify the human experience.
“We bring technology straight to their subscribers, fans, and customers.”
After a successful beta test, Versus today announced the launch of MiniGames, an initiative that will rapidly build a sizable distribution network for Versus games on places where people already spend their time. CEO and founder John Vitti says “The biggest companies in the world demanded that we offer the technology directly to their clients, users, and fans as well as on their consumer platforms and through social media after observing VersusGame’s success. We are concentrated on creating new features that further bind users to existing communities and generate billions of dollars in revenue for our partners because we have no interest in competing with our consumers.”
MiniGames have been quickly embraced by companies like LiveOne, Blavity, iHeart, WikiHow, Empower Local, Empire Media, and others. Versus has also been used by businesses like Snapchat, Goal.com, Microsoft, DAZN, ZipRecruiter, Gopuff, TMZ, BuzzFeed, and Billboard. This experience is even available in the Metaverse. To provide this experience, Versus has worked with the biggest streamers and top TV series of the day. Simply simply making their material interactive, the opposite way, publishers are adding millions of dollars in pure margin.
Source: Prnewswire
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